Descent into Avernus

Dungeon Master notes for running Baldur's Gate: Descent into Avernus.

Meeting Zodge

Once they arrive at Baldur’s Gate, they meet Flame Zodge who gives them a quest to solve the murders of the refugees.

  • Main: Descent into AvernusDescent into Avernus
    Links

    D&D Beyond Campaign

    Official Source Book

    Alexandrian Remix

    Players

    Forith (Simon)

    Ewan

    Bob (Devin)

    Withre (Tsukasa)

    Parts broken down by Alexandrian


    The Beginning

    The Road to Baldurs Gate
    Meeting Zodge


    Vanthampur Investigations

    Tracking Down Tarina
    Dungeon of the Dead Three
    Investigating the Murders
    Trafficking Amrik
    Poisoned Poseidon
    Vanthampur Manor
    Infernal Puzzlebox


    Part 3J: The Port...
  • Related: The Road to Baldurs GateThe Road to Baldurs Gate
    This is the very beginning of the campain. Elturel has disappeared! The adventurers are on their way to Baldur’s Gate along with many other refugees.

    Links

    Main: Descent into Avernus
    Related: Refugee Camp Meeting Zodge
    Official Chapter
    Alexandrian Remix


    Strong Start

    (Refugees along the road version of Alexandrian).

    It has been four long days since the city of Elturel suddenly vanished from the Earth, leaving everyone wondering what truly happened. So far you’ve avoided mixing wi...
  • Related:Refugee CampRefugee Camp
    General Description

    Sprawling makeshift city outside be city walls of Baldur’s Gate
    Shadows jumping across the tents from the few scattered campfires
    Senses

    Sound: general hushed tones as people talking among each other creates constant background noise
    Feel: the air is still, as if everyone is holding their breath at once
    Smell / Taste: the scent of logs burning fills the air from the scattered fires


    Events

    most of the refugees are dirty fro...
  • Official Chapter
  • Alexandrian Remix

Scenes

If you haven’t already, give them a description of the location Refugee CampRefugee Camp
General Description

Sprawling makeshift city outside be city walls of Baldur’s Gate
Shadows jumping across the tents from the few scattered campfires
Senses

Sound: general hushed tones as people talking among each other creates constant background noise
Feel: the air is still, as if everyone is holding their breath at once
Smell / Taste: the scent of logs burning fills the air from the scattered fires


Events

most of the refugees are dirty fro...
. There is only one scene here, the interaction with Flame Zodge.

Zodge’s Deal

Flame ZodgeFlame Zodge
Flame Zodge
Written as Captain Zodge but the Flaming Fist doesn’t have captains.

Appearance
Leader of the Flaming Fist; A tall man with long black hair and a leather eye patch

Quote / Framework
“It’s in the freaking city”

Role Playing

Base this on Saul Tigh from Battlestar Galactica
Disgusted by nearly everything he hears.
Keep lip pursed as if waiting to hear something bad


Background
Although Zodge lacks common decency, he cares for the well-being of the soldiers who serve under ...
sizes up the adventurers and offers them a deal:

  • The city is in chaos. Grand Duke Ulder Ravengard is missing; presumed dead in the fall of Elturel. (He could mention a few Rumors of ElturelRumors of Elturel
    Rumors of what Happened to Elturel

    ELTUREL LIVES!

    The Companion — Amaunator’s Gift, the shining orb which hangs as a second sun above the city of Elturel and has long protected it from the scourge of the undead — sensed that a great evil was threatening Elturel. It bathed the city in its holy rays and drew it across time and space to the Keep of the Eternal Sun, the stronghold of Amaunator, God of Sun and Time. Unfortunately, many who sought to reach the city before its ascension were unabl...
    .
  • Some people blame the Elturians; others think the refugees have a secret agenda; tensions are high, violence is everywhere, and the Flaming Fist is stretched thin trying to keep the city from falling apart.
  • Someone is killing refugees. Zodge thinks it’s a coordinated effort, but the Flaming Fist doesn’t have the manpower to mount proper investigation or response.
  • If the PCs agree to investigate the murders and bring the perpetrators to justice, he will immediately allow the refugees from their caravan to enter the city.
  • Beyond that, the refugees will be on their own: They’ll have to make whatever arrangements they can. (But it will certainly be better than the refugee camp outside, where conditions are getting more desperate every day.)

Once they agree to the deal give them additional information:

  • A half dozen bodies have been dumped in Insight Park, located in the Brampton neighborhood south of Cliffgate.
  • Ritual symbols associated with the Dead Three – the gods Bane, Bhaal, and Myrkul – have been carved into the bodies. Zodge isn’t sure if it’s actually followers of the Dead Three or if someone is just using them as a scapegoat.
  • The PCs are authorized, as deputies, to kill whoever is responsible on sight.
  • A Flaming Fist informant named Tarina has sent word to Zodge that she has a lead on the killings. The PCs are to meet at the Elfsong Tavern tonight, find out what she knows, and then follow up on whatever lead she has.
  • Zodge gives them a bag with 50gp to pay Tarina for the information.
  • They should keep him apprised of their progress.

Fantastic Locations

See Refugee CampRefugee Camp
General Description

Sprawling makeshift city outside be city walls of Baldur’s Gate
Shadows jumping across the tents from the few scattered campfires
Senses

Sound: general hushed tones as people talking among each other creates constant background noise
Feel: the air is still, as if everyone is holding their breath at once
Smell / Taste: the scent of logs burning fills the air from the scattered fires


Events

most of the refugees are dirty fro...

Important NPCs

  • Flame ZodgeFlame Zodge
    Flame Zodge
    Written as Captain Zodge but the Flaming Fist doesn’t have captains.

    Appearance
    Leader of the Flaming Fist; A tall man with long black hair and a leather eye patch

    Quote / Framework
    “It’s in the freaking city”

    Role Playing

    Base this on Saul Tigh from Battlestar Galactica
    Disgusted by nearly everything he hears.
    Keep lip pursed as if waiting to hear something bad


    Background
    Although Zodge lacks common decency, he cares for the well-being of the soldiers who serve under ...
    : Runs the Flaming Fist and offers job to the adventurers.

Next Steps

The next logical places for the Adventurers to head is either Tracking Down TarinaTracking Down Tarina
The players should try to track down Tarina by going to the Elfsong Tavern. She is not there originally but does show up and direct them to the Poisoned Poseidon.

Links

Main: Descent into Avernus
Official Chapter
Alexandrian Remix
Lore of the Vanthampur Investigations


Strong Start

Use the description in Elfsong Tavern.

Scenes


Entering the Elfsong Tavern while the Elfsong is being sung. Tarina isn’t there yet. Use the Elfsong Tavern location to describe the scene. They can in...
to talk to TarinaTarina
Appearance
Tarina is a chaotic evil human bandit with a conniving mind. She is a spy who dresses in plain leathers over rough red shirt and blue breeches.

Quote / Framework
Titus Pollo, Rome

Role Playing

What’s in it for me?
Immediately moves to keep her back to the wall or an eye on every exit. Shifty.
Picks at her teeth.


Background
Tarina was a pirate known as Rhonda Thunderbell (also not her real name). After serving Captain Murosko Sessprin of the Uncivil Serpent faithfully for...
or Investigating the MurdersInvestigating the Murders
If the players elect to try to solve the murders without going to talk to Tarina (or give up on her), they can attempt to solve the murders on their own. The two obvious places for them to go are to talk to other refugees or to the place the bodies are being dumped.

Links

Main: Descent into Avernus
Related: Vanthampur Investigations
Official Chapter
Alexandrian Remix
Lore of the Vanthampur Investigations


Scenes

Talking to Refugees

If you haven’t already describe Refugee Camp...
by talking to the refugees or visiting the dumping site for the bodies.

Level Up

After signing the contract with Flame Zodge, move up to Level 2.