Descent into Avernus

Dungeon Master notes for running Baldur's Gate: Descent into Avernus.

Refugee Camp

General Description

  • Sprawling makeshift city outside be city walls of Baldur’s Gate
  • Shadows jumping across the tents from the few scattered campfires
  • Senses
    • Sound: general hushed tones as people talking among each other creates constant background noise
    • Feel: the air is still, as if everyone is holding their breath at once
    • Smell / Taste: the scent of logs burning fills the air from the scattered fires
  • Events
    • most of the refugees are dirty from the long road, a few are off at the river bathing
    • guards are talking among themselves and ignoring the refugees
  • Mood: you can’t help but feel the dispair in the air.

Aspects

  • hungry people milling about talking in hushed tones
  • guards at the city gate allowing only supplies to pass through
  • a bard is casting small illusion charms at a campfire to entertain children

Key Info

  • This is where the group first reaches Baldur’s Gate and meets Flame ZodgeFlame Zodge
    Flame Zodge
    Written as Captain Zodge but the Flaming Fist doesn’t have captains.

    Appearance
    Leader of the Flaming Fist; A tall man with long black hair and a leather eye patch

    Quote / Framework
    “It’s in the freaking city”

    Role Playing

    Base this on Saul Tigh from Battlestar Galactica
    Disgusted by nearly everything he hears.
    Keep lip pursed as if waiting to hear something bad


    Background
    Although Zodge lacks common decency, he cares for the well-being of the soldiers who serve under ...